BREADZONE/ November Paynter / ‘Contemporary’ art magazine / Annual 06
When an artwork manages to radically alter and mystify one’s perception of an image so ordinary as a loaf of bread, it deserves further contemplation.
Breadzone is Goktan’s most recent production and one that marks
a point of departure in her practice. Previously her works presented more literal
references to mortality, survival and the base requirements of life. Breadzone has been developed from one of these earlier works, a painting of a stack of
molding bread in the early stages of decay. Goktan’s desire to delve further
into an image that was already suggesting so many interesting visual associations
lead to the creation of a digital animation that allows the original subject
to all but disappear in upon itself. The animation starts from a single point
on the original image, randomly selected by the computer’s hard drive.
It is the hard drive’s eye, so to speak, that then travels across the
picture, zooming in and out from one level of intimacy to another, while all
the time the bread is slowly degrading into an unidentifiable mass.
The actual, original overview of the bread is almost impossible to identify
in either of the two projections that make up Breadzone. Because the relayed
data never follows the same route, or starts out from the same place, shown
on opposite sides of the exhibition space the projectors simultaneously screen
different areas of the image and at different proximities. The texture of the
bread blends and merges in colour and form to depict a terrain both familiar
and oblique. What was once a real micro-environment launches into an intangible
mass of camouflage that could be understood as a vast landscape. Pulled back
to the intimate level, it hints at military costume and warfare. But, although
references to the corporeal remain, a narrative tale of geographical dislocation
exists in Breadzone’s new media application, which, by occupying
both time and space results in a more ambiguous proposition.
As a digitally rendered simulation, the path of the work is taken out of the
artist’s and viewers’ hands and the difference between what is true
or false, real or imaginary is where Breadzone continues to exist.
It is no longer about the visual, but a list of data transmitted as a singular
repeated digital language. And as the bread goes on decaying to produce new
forms, in addition a whole series of new pictures are consistently being produced
with each frame that the hardrive creates. Occasionally even the hardware’s
capability to read the image malfunctions and the programme temporarily crashes.
At this, the work’s most sublime moment, the usual sweeping curves made
by the endlessly shifting pixels compact into a series of straight lines and
for just a moment a perfect minimal painting is all that remains.