SOLO E X H I B I T I O N S

'Breadzone / Ekmek Kusagi, FRH+, Seyrantepe Studio, 2005
Video Animation
Used Materials: computer, two projectors, duration: limitless, Programmer: Alper Eryurt / Sponsor: Enis Eryilmaz

BREADZONE
The ‘Breadzone’ is a video animation that consists of two projections facing each other. With the help of the program that is written for ‘Breadzone’ the animation starts from a random point and continues from endless different levels and zoom options without any time limit. Projections are synchronized only according to the level and zoom functions (i.e., when one projection zooms in one can zoom out or in.)

The Breadzone animation occupies both time and space as it simultaneously traces the surface of a single loaf as it progresses towards its gradual decay.Ultimately it becomes reduced to a pattern of camouflage-like colors. The image rendered digitally puts the viewer in a simulation that threatens the difference between the “true” and the “false”, the “real” and the “imaginary”, although here references to military clothing and warfare in general literally emerge from the bread itself. This simulation disrupts any expectations of a single place, transforming a terrain into a realm of fantasy, ambiguity and temporal disjuncture.

The Breadzone video animation tends to depict a landscape from a distance. However, its engagement with the idea(s) of landscape more than the use of bread might evoke mountain-like forms. While Breadzone travels from one level to another and zooms in and out, it implies more information about itself, but interestingly as it goes into more detail (i.e.,zooms), it gets harder to relate it to the whole image. Every frame of the animation becomes another picture in itself and starts to talk about its own journey. From this point one can start to discover and reconsider terms like being an "insider(r)" or "outside(r)".

The use of mold alongside bread implies living organisms’ compulsory change by way of outside conditions. The animation in a way helps this process visually as if the whole animation is produced from the mold itself.

Zeren Goktan